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Titanfall allows players to control "pilots" and their mech-style Titans, and battle in six-on-six matches set in war-torn outer space colonies. Titanfall is optimized for fast-paced, continual action, aided by wall-running abilities and populations of computer-controlled soldiers. Up to 50 characters can be active in a single game, and non-player activity is offloaded to Microsoft's cloud computing services to optimize local graphical performance.

Work on Titanfall began in 2011, and their Titan concept grew from a human-sized suit into a battle tank exoskeleton. The team sought to bring "scale, verticality, and story" to its multiplayer genre through elements traditionally reserved for single-player campaigns. Titanfall takes inspiration from series like Blade Runner and Star Wars.

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